About this blog
"I described the dragon’s chamber and the slightly comical horde of nicknacks and semi-valuable objects, lit by the sunlight streaming a through hole in the cave ceiling. The dragon was out hunting or something (I decided on the fly). As the players were rummaging through the horde for anything valuable that they could steal, a shadow fell across them as the dragon returned.
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This was dramatic, I thought. Thieves caught in the act. Maybe they’ll run away and the dragon could chase them, or maybe we could have a fight here. But it was late, we'd had a lot of combat in the session already, and the players weren't really in any state to fight a dragon!
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Then I looked down at the dragon stat block and looked at a section that I’d never really looked at before and I saw something. The Dragon. Speaks Common.
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So instead of a dramatic battle, the players got a dramatic confrontation with a greedy and slightly megalomanic dragon, who demanded that the players serve him and bring him trinkets. They say that they will (deception check please), and manage to escape to fight the dragon next time."
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In that moment, when I realised that the dragon could communicate with the players, the whole shape of the adventure I was running changed. I was painted into a corner due to time constraints and player choices, so I had to improvise. I thought the way in which that improvisation came about, and the results of my improvisation were interesting, so I thought I'd write it down.
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This is the Modus Operandi of this blog. A space for me to retell the stories of my DMing life, explore aspects of Dungeons and Dragons that I find interesting, and express my opinions on things that I think are important to the Hobby.
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Join me, and maybe you'll get some tips on being a better DM, maybe you'll be provoked to think about something in a new way, or maybe you'll just find an entertaining yarn!